SIRRUSH
{{Monster Table
|style=
|creature=
|size=Large|type= Magical Beast
|hd= 40d10+680 | hp=900 hp
|init= +23 (+15 Dex, +8 Superior Initiative)
|speed= 90 ft.
|ac=44 (+15 Dex, –1 size, +20 natural) |touch=24 |flat= 39
|bab= +40 | grapple=+60
|at= Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee
|full_at= 4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
|space= 10 ft. | reach=5 ft.
|sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
|fort= +39|ref= +37|will= +27
|str=42|dex=40|con=44 |int=21|wis=38|cha=28
|skills= Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
|feats= Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
|Epic feats= Blinding Speed (x4), Overwhelming Critical (claw), Superior Initiative
|env= Any
|org= Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
|cr= 24
|treas= Standard
|align= Usually chaotic neutral
|adv= 41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan)
}}
Sirrushes speak Sylvan and Draconic.
A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action. Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Creature Category:Epic Category:Large Size Category:Magical Beast Type Category:CR24 Category:Any Environment Category:Chaotic Alignment Category:Neutral (Good-Evil) Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}